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Thunderfist421

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Thunderfist421

Age/Gender: n/a, Male
Location: Almost to California!
Job: Actor(almost)

Mostly, I'm a basketball fan who likes Pheonix Suns and the Dallas Mavericks. Fan of the Tv shows like: Family Guy and others.

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Sign-Up Date:
2/11/08

Level: 6
Aura: Dark

Rank: Civilian
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Rank #: 87,779

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Exp. Points: 360 / 400
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Voting Pow.: 4.74 votes

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Latest News

Thunderfist421

Worst gaming comsole?

Posted by Thunderfist421 Mar. 9, 2008 @ 12:40 AM EST

I read this news about X-box 360!

Over 18 million X-box 360s have been sold sice its console release in November 2005, but just how many of them are still working? Squaretrade, a company that specializes in providing warranty support to those who had purchased electronic goods from various manufactures, claims that 16 % of X-box 360s experiance hardware failure within to six to ten months after a warranty purchase.
Three out of every five failures were for the "Red Ring of Death" general hardware error, a problem linked to overheating.
The X-boxs figure compares poorly to competing consoles, which have a failure rate of 3%- and if anything, the Squaretrade figure underestimates the scale of the X-box 360s reliability issue.
It's a good bet that some Squaretrade buyers went straight to Microsoft after experiencing hardware issues and don't factor to the 16% number.
On its company blog, Squaretrade pointed out that failure rates are " certain to go up" as the machines in their study groups grow older.
Microsoft is cagey about coughing up failure rate figures, which has lead some commentators to speculate about the actual severity problem. Luke Plunkett, a blogger on respected game news site Kotaku, said in a recent post that if the real failure rate wasn't in the 30%-40% rate, he'd " wolf down humble pie until his sides split."
Plunkett's sides are likely safe. Stories of 360 owners making their way through eight or nine consoles that aren't hard to find, but to its credit, Microsoft has been working with the affected individual in at least one of those cases to lessen the impact of the constant failures.
Even so, theres a surprise lurking for consumers who rturn their 360s for repair. When you purchase content -- arcade games, extra tracks, etc. -- over X- box Live, its playable by any user on the console you used to make transaction. If you go to a different console and sighn in with your gametag, you can download the content for only as long as you stay sighned in . Once you move back to your main machine, it will no longer be playable. Sounds like a handy system to let you take content to place to place, right?
But the trick of this system is that once a broken machine returns from its litle vacation, it generally has sufficient internal changes to make it look, to X-box Live, like a different console. So all your downloaded content -- which, if your a heavy user, could amount to hundreds of dollars worth of purchases -- are only acsessible to one gamertag, and only when the console has live Internet Connection.
Getting this situation resolved can be diffucult. Affected users have reported having to make repeated calls X -box support line, often to no avail. Some fortunate individuals were able to eventually the MS reps to refund all the points they'd spent so they could repurchase all the affected content, although they had to do it with a different gamertag.

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